Blakhart

  • Blakhart
  • Member since
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  • Try another driver and see if that changes anything.
  • Have you set up the video settings in game?
  • "$pref::Video::only16 = "1";" "$pref::Video::resolution = "1152 864 16";" Are you running in 16bit for a reason? If so try the game and vsynch in 32bit. At your resolution the 32bit performance will be closer to that of 16bit than if you were running at say 1900x1600. The 9700 I had would do arounf 300+fps in 32bit colour…
  • Hmm. None of that is working for you? I would try to just use one app like either tray tools or refresh lock. Also, can you run the cat 5.11 driver? The 5.11 driver was one of the best for t2 and the 9xxx class ati cards. Whenever I see someone runs a 9xxx card I say head straight for the 5.11 driver if you can use it. If…
  • It's the same requirements for dedicated as well as a listen server. Listen server is where you play the game in the same instance as hosting a server. So the networking aspects remain the same. Keep after it and you'll be teaching your friend just fine.
  • Hi If everything is set up as it should be, meaning you are hosting a online dedicated server and all settings are as needed ands the path online is open, it will show up on the master server list. About the dmz, you put into the dmz field the ip address or the name if an option of the system that is to be the t2 server.…
  • Yes, this is often a networking issue. If you have a router or firewall, it is advisable to open at least port 28000 in the router and/or firewall to the system, using the system name or ip address that is serving the game. Read the router manual. Sometimes it helps to place the server via name or ip address into what is…
  • see your pm box
  • Hmm. That's odd. First try it in the ccc, then after making sure it is enabled in the ccc set it to enabled in game. I have an sli system playing t2 and I couldn't get it to vsynch untill after I had disabled and re-enabled vsynch in the game itself, and the in-game control has never worked for me in any other system…
  • http://web.archive.org/web/20021209191320/www.t2dedserver.com/index.html
  • A word on fxaa. Antialiasing - FXAA FXAA is a fast shader-based post-processing technique that can be applied to any program, including those which do not support other forms of hardware-based antialiasing. FXAA can be used in conjunction with other antialiasing settings to improve overall image quality. Note that enabling…
  • It's fun when the spam at goons becomes more than the norm. Great artwork. Lousy engine/netcode.
  • So. They are neglecting the consoles, wich was a prime reason to eliminate scripting, mods, and mapping, and are limiting loadouts and so on, a prime consideration for consoles and newbs both, and now that they are concentrating on the pc they are still not building in scripting, mods, mapping, or increasing loadouts far…
  • 1.4 patch?
  • 333 is half of 666
  • Well, I meant that if I don't want to dl 4g of skins just to get the stuff I do want, that would be nice.
  • Thyth or someone else will have to chime in on this. I suspect but am not sure that heartbeats are hardcoded into the engine. I also suspect a script or update or mod, some kind of errant code is keeping the beats from being sent. Also, does the server create serverprefs.dso files? Delete it if present and see if the…
  • Hi Would it be a lot of trouble to be able to package the code wanted as opposed to that wich is unwanted? Such as what if I want to dl everythying but the skins?
  • Hi Check your networking? Any app trying to stop the server from net access?
  • A word on disk policies. You say you don't have a policy about disks? Well, you do now. In talking about disk policy, we are once again talking about caching in memory, and as we learned above. data from disk is infinitely slower than the same data found in ram. So we cheat with our disks. What this means is we cheat by…
  • A word on memory usage. This is about a control that controls how the os (most any M$ os) caches data in memory. If you have much memory, you can enable this control and see a benefit in some apps. To get to this control you once again in xp and server2003 (the os's I use) by right clicking on my computer icon, properties,…
  • A word on timeslices or quanta. Timeslices, or quanta for windows weenies, is the time in milliseconds that a cpu is tasked to run a thread. A thread is the code that actually gets executed by the cpu. There are normaly two choices in timeslices or quanta available to a user, adjust for best performance of programs, and…
  • A word on network settings. If you have the ability to control certain network settings such as interrupt request moderation, it may be beneficial to game play to do so. Each network event triggers an interrupt to the cpu. The cpu must then stop doing whatever it is doing and see to that net irq. Then it can continue to do…
  • Example code please?
    in ip banning Comment by Blakhart July 2011
  • This script keeps tabs on your ping and fps map by map and creates a hard copy. It logs in the log folder of your t2 install, view it to see your stats as far as system performance goes. As always, copy/save as serverstuff.cs, paste into the autoexec folder of your scripts folder. Works automatically. // #autoload// #name…
  • Good job. And for others who have an issue like this, disable any av or firewall untill you get the game up and connected.
  • Pm me your email addy and I will send you some other serverside scripts.
  • Both scripts above are clientside, just drop them in the autoexec folder. Anything that is placed in the autoexec folder by client or server gets run with no further questioning. This one is serverside but is kinda drastic in that it really limits voice spam: //// NVServerFilter v1.0//// This script is designed to give the…
  • There is/was a null voice crash that was patched out, at least in some cases. This null voice manipulation is a method by wich non-voice game sounds can be played when a client desired them to be, such as the mario sounds and the t-rex roar. This script keeps these null voice folks quiet, at least for your client://…